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The object of the gametype is for the players to stay "uninfected" as long as possible while the zombies try to kill every living player. The number of players starting out as Zombies, "Alpha Zombies," can be changed in the options and are selected at random from the start. When a Zombie kills a "living" player, they are "infected" and they become a zombie. On October 31, , a specialized Halloween Matchmaking playlist was available, which played this game mode with up to 13 players it being an "unlucky" number. It was repeated again on October 31, , but unlike other occasions, the October 31, , , and ones were Ranked. The others were mainly Social. By default zombies have the Evade armor ability, move faster, and can jump moderately higher than humans, making them harder to kill. In Safe Havens humans can only deal half the normal damage but can still kill zombies with a head shot.
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And finally, on top of all of these new features, we have plenty of additional bug fixes to further improve your MCC experience. Read on for the full details and a few other noteworthy items related to MCC! NOTE: This update may not load automatically, so please check your 'Update' section if you don't see the changes described below. This challenge was not taken lightly - players took to MCC and infected as many as they could between Oct 17 and Oct A big shout out and thanks goes to everyone who jumped it to play Infection and lend their support to MCC!